HUSH

A side-scrolling horror about being still.

Play HUSH

The town drowned.
Something stayed.

A child crosses what the sea left behind: rooftops, wrecks, a road that is mostly water. The lighthouse still burns at the far end of it. Between here and there, the dark is not empty.

Stillness Movement draws attention. Stop, and you vanish.
Shadow Darkness is your shield. Hollow places keep you safe.
Sound The drone swells before it arrives. Listen, then hide.

The crossing

Five chapters. One light.

I. The drowned town
I. The drowned town
II. The dead pier
II. The dead pier
III. The sunken street
III. The sunken street
IV. The flooded hall
IV. The flooded hall
V. The climb
V. The climb

It only sees you move.

It does not hunt by smell. It does not hear you breathe. Out on the flooded road, motion is the only signal: hold still in the dark and you are no one.

You made it to the light.

Headphones on. The sea is quieter than it should be.